![]() Speed (KPH) Vehicular Units 35 I-Hawk pattern tracked anti-air units Especially slow tracked units, such as the T-62M. Speed (KPH) Infantry Units 15 ATGM teams, MANPADS teams, some Specialist Infantry. Quite unrealistically, they are also all capable of turning in place. Like helicopters they take a little bit of time to accelerate or to stop, though significantly less. ![]() They move at speeds of 14 to 32 kt, or about 26 to 59 kph. Naval units move at speeds measured in knots each kt is equal to approximately 1.85 kph. Airplanes move at constant speeds of between 5 kph. Since they have to accelerate at takeoff and decelerate on arrival, it takes them a few seconds to reach top speed or to stop. ![]() Helicopters move at speeds of between 180 and 350 kph. Tracked vehicles can do anywhere between 35 and 80 kph (with the exception of the M-18, which manages 100 kph) wheeled ones, between 50 and 110 kph. Wheeled vehicles tend to be much faster, but also much lighter overall. Vehicular units can be broadly divided into two types by their system of locomotion: tracked vehicles and wheeled ones. Infantry can only manage between 15 and 30 kph. Speed is lowest for infantry units obviously, as they move on foot. For units that can t use roads, and therefore can t move fast infantry, planes, helicopters, and naval units this is the only speed at which they can move. 1 Wargame: Red Dragon Mechanics Manual Resident Mario November 5,Ģ Contents 1 Movement Speed Road Speed Amphibious Speed Sailing Type Forest Movement Turn Radius Autonomy Time over Target Vision Stealth Optics Air Detection Optics Sea Weapon Firing Noise Damage Resistance Strength Armor Range Range Ground Range Helicopters Range Airplanes Attack Power Caliber Ammunition Carried AP Power HE Power HEAT KE Firemodes Accuracy Base Accuracy Size ECM Distance Veterancy Bonus to Accuracy Critical Hits Stabilizers Effect of Morale on Accuracyģ 7 Turrets 17 8 Rate of Fire Aim Time Reload Time Effect of Morale on Aim and Reload Time Autoloaders Bursts Effect of Squad Size Morale Suppression Suppression Cooldown Stunning Veterancy Bonus against Stun Time Dispersion Artillery and Mortar Dispersion MLRS Dispersion Dispersion for non indirect-fire weapons Veterancy Bonus against Dispersion Morale Malus to Dispersion Ballistic Velocity Supply Supply Rates Ammo Supply Rates Air Unit ResupplyĤ Part I: Basics 1 Movement 1.1 Speed A unit s speed is its off-road speed: the speed at which the unit moves whenever it is ordered to move, but not to move fast.
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